# Failures are part of the game

I have broken things several times. It was never my career goal - just a side effect of shipping software while believing you're paying attention.

What you think will happen vs what really happens

How to prevent

Preventing Mistakes / Preventing Bugs

How to handle (while it's broken)

What to do after the fix

When it becomes a real problem

To wrap up - you know "Worse is better" phrase by Richard Gabriel. It's not about bugs 🙂, and this term was coined 40 years ago, so not so up to date, however you can always say it to yourself when you discover you shipped a nice bug or made a phenomenal mistake for next 3 generations.

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Canonical page: https://bollin.dev/writing/failures-are-part-of-the-game
